Galaxy for Hire — 20 February 2012
Gameplay Update

 

Check out the video above for a peek into combat for a contract on the planet Tarsis!

We have been working diligently to greatly improve our user interface and combat system into something you will all enjoy.  Our combat is designed to allow players to jump into combat and take down hordes of enemies. To do this, each mercenary has a handful of abilities and one devastating ultimate ability.

However, with the use of each ability, there is a cost.  Players must balance when they use their abilities due to our Power system.   All abilities use the same Power bar as a source, so Power must saved in order to access the more powerful abilities.  Players will need to be wary of this risk/reward system to succeed in combat.

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Tim Lewis

(1) Reader Comment

  1. Chicken looks cool. Also looking forward to a ranged unit. =)

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